Somewhat contrary to the game's mostly SwordAndSorcery look and feel and the witch hunt period theming, it features magic powered Second World War firearms, making it Gaslamp by definition, though a rather down played take on the genre. * GaslampFantasy: By the developer's own admission. * FacklerScaleOfFPSRealism: ''Witchfire'' sits comfortably on in the Semi-Classic category, sharing many staple mechanics of more modern games such as sprinting and aiming down sights that set it apart from the developer's previous work with Classic shooters ''VideoGame/'', while adhering to it's fantasy setting, such as featuring magic spells, teleport dodging and magic powered weapons far more advanced that what is typical of the game's time period. %%* FantasticFirearms: * FantasticFirearms: Though the game takes place during the time of the ], it features magic powered Second World War firearms. * DepletedPhlebotinumShells: The game's signature hand cannon has crossed crosses etched into the back of the bullets, their glow indicates some form of enchantment. ** The game world is also littered with hanged corpses, collapsing villages and castles and the revived church soldiers that now serve as the Witch's undead goons. The Preyer fights "willingly" on the side of the Church as an ] ], being that he commited a grave sin as was given the choice of either going to hell or roaming the Earth consuming witchfire in order to remain alive. %%* DarkFantasy: * DarkFantasy: The game takes place during a war between the Church and Witches, a conflict of the EvilVersusEvil variety.
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